Monday, 29 August 2016

Game Concepts - Find the Booty!!!!

Our group first got together and decided to reskin the 3D game, but remove the z axis (depth) of the game, as we found it a problem from the original game provided. This would also cut down workload for us at the same time. 
Afterwards, we generated some ideas for the game as Michelle Zhen recorded them down on her book. We all agreed that our Pirate in search for his 'Booty' would be a fun idea: we all wanted to enjoy taking part of this project. I was also excited personally as it was a theme I never really drew my characters around often. 
Everyone searched up some images for various aspects such as environments, characters and colour schemes to use as mood boards. 
Colour Scheme for a tropical setting

Environment/Style Moodboard
Our group also thought that making the game have low-poly graphics would suit the simple puzzle-platformer genre, as well as cutting down time for us in the long run with the simple shapes.

Pirates
Looking at cliche pirate appearances to incorporate into our character. 

Style Moodboard
Exploring low polygon characters for our character. 
(Thank you Ethan for compiling the images into moodboards for everyone ><)




We all went ahead and sketched up some concept designs for characters and environments.

Early character and environment sketches. Also though of some simple obstacles the player would have to pass through. Ethan came up with the idea that having the player try to activate a cannon to destroy a boulder could be interesting.

Further environment sketches for the side slider style. We went for a rather tropical setting to fit with the light mood of the game with the bright environment colours. Also sketched some ways the gunpowder to activate the cannon could look as a resource.

More character concepts. Tried to incorporate stereotypical pirate aesthetics along with exploring different ages and personalities for the different concepts.

We thought the pirate's 'booty' could have been taken by a shark which would be the reason for the player's journey. (Lauren came up with Loan Shark...) = we gave the shark a suit to wear. I also sketched a few doubloon designs(that spelling though) if we decided to use it as a resource.

Few more designs for the loan shark. 

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