Wednesday, 30 November 2016

Game Development - Final Post

Being in charge of the NPCs was definitely enjoyable, yet frustrating at the same time because of how I'm not as comfortable with 3D as much as 2D animating. I was supposed to also create a boar that rushes at the player as an enemy they had to dodge rather than jump on top of. I did do a few very simple, rough and playful concept sketches, but then ran out of time to actually create it for the game.
Rough initial sketches for an idea of what the boar could look like
I ended up taking a lot more time with the crab than what I had planned. ._.
Also, the crab death animation was no longer required so that was cut out too.

...To SORT OF make up for it, I did help with a few rocks and shells though? >.>;;;;;
Simple Shell which was later made into a pile

One of the few rocks

...No I'm still frustrated with myself just as much as I was when trying to get used to working with Maya again. T_T


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