Because I'm helping the head of 3D (Jerwin) with the 3D animation, I decided to focus more on the actual "body" of Butter. The silhouettes from before were the starting point to exploring different shapes of the butter: seeing how things would and wouldn't work. I wanted to keep the rectangular base shape of the butter, but add differences such as a melted bottom.
| Body Shapes - What works? |
| Butter, which hairstyle would you like today? |
| Time to get some clothes young one. |
BUT...(ter...-_-)
After seeing some of the designs with muscular arms, our group started thinking, "What if he just grew arms during a certain event for comedic effect?" A classmate also gave ideas of doing something similar to tadpoles growing limbs. From this discussion, we decided to consider having a 3D body, but using 2D elements for the growing arms to match with the 2D face. This would also save time for Jerwin and I when it comes to animating. :D
On another note, a feedback session with the lecturers was held for each group. We actually had a lot of good feedback. A lot of us are doing concept designs, meaning we had more opportunities to nail the character.
The script? Nearly there! The puns were great to the point a lecturer stated,
"Don't churn me down is delightfully awful" -Dane 2016
"Don't churn me down is delightfully awful" -Dane 2016
The first pun "Bready" was told to be reworked into another butter pun so the viewer doesn't become thrown off. Also, the puns would have to build up in humour and still stay true to the character, meaning if you acted as the character and were embarrassed to say a line, then it is probably a bad piece of dialogue.
Aside from that, all goods, all goods! I plan on doing some final sketches for the design of the packaging.






