Part 3...(shot 6)
Just from the dialogue itself, I knew this would be the hardest out of the shots I had to animate.
"But you can't churn me down! I'm high end creamy blend!"
Butter was at his limit and his desperation is the most strong in this shot. However, the original pose had him lying on his side: I had to make him flip onto his front to look towards Michelle.
Initially, I didn't really know how I would achieve this without it looking so...clunky with the fact that:
1- Butter didn't have limbs at the moment
2- Butter was a 4-sided block. Him rolling could look rather clunky if not careful.
I decided to try the initial idea of making him roll onto his side, even if it didn't look natural to me.
During the beginning stage however, a lecturer overheard my little problem. He offered the idea:
"What about making Butter jump?"
I thought that this could act a lot of character to Butter's personality and also exaggerate how desperate he was: he was willing to actually get up and MOVE on his plate.
After thanking the lecturer for the idea, I tried to come up with an animation for this action. However, once again, I was having trouble imagining how he would push himself off the plate with his arms that didn't even exist yet.
This was what I had ended up with after many alterations (which I forgot to record OTL). I wasn't too happy with how out of time everything looked, from the push to the time spent in the air. There wasn't enough emphasis to show the force of his faceplant, and the follow-through action of his hair flicking upwards was a bit slow also. One idea I had regarding timing that I discussed with Michelle Zhen was that I could have him falling over when he says "churn me DOWN" and have him flick his head up in "I'm HIGH end" for emphasis on the dialogue for clear communication.
Despite this, I was actually beginning to get frustrated at this point that I had forgotten to even ask my group members about the idea in the first place. A few people thought it looked a tad overdone with the Butter suddenly projecting himself into the air - even I started to think that as I kept looking at the animation. Also, when people talk while jumping, their voices jump along with them. The audio we had didn't include this, meaning it already looked out of place with the audio, despite it suiting the dialogue.
I decided to redo the entire shot entirely and change him to just roll himself over onto his front. Jerwin gave me advice that blocking in the movement made things a lot easier. He helped me block out the entire animation which included arcs within the movement for more accurate flow. After doing so, I tried to get the start of the animation done.
Rough front half of the entire shot
By this time, I had actually spend way too much time on trying to get the animation done, and the 2D animators needed the 3D quickly. As much as I had wanted to help the team with the animation, I wasn't producing desirable animations at a pace quick enough which was holding Jonathan back also. Jerwin ended up looking at what I had, and informed me that he liked the idea of the movement for Butter. He then offered to finish off shot 6 while using the animation above as a guide to making the shot how I wanted. While he was doing so, I would be able to help out with the 2D animating that seemed to be having a few troubles with the first few shots.