Thursday, 15 September 2016

Creative Studio - Abstracting

Because my second discipline is about music specifically for the piano, I thought it would make sense to make a music note as a little creature. Piano parts have been made into his hands(keys) and feet(pedals), but in a way that it (hopefully) isn't too noticeable unless someone actually knows about the character and only viewed the model. The dot on the head is a staccato symbol used in music for quicker and jumpy notes.  

The character has the ability to soothe the souls of those who hear its music and the change in colour scheme from the dull grey to a warmer pink and yellow was used to enhance the warmth resonating within the character as it soothes a soul. The staccato changes into a heart as well ><

Creative Studio - Modelling


Representing the Past, Present and Future

I thought an hourglass was a clear way to get the idea across because hourglasses are literally used to show passing of time. The top has been left open with sand flowing in to represent events that may happen in the future, and the middle section represents the present. The bottom portrays a variety of different events such as the creation of the world and historical events including the unfortunately, multiple conflicts which have occurred.
...In all honesty, this one was pretty hard because I didn't know a way to include EVERYTHING in history so I ended up simplifying it T_T; 

Wednesday, 14 September 2016

Creative Studio - Embodied Thinking

Favourite Childhood Memory of Michelle Zhen
"Having fun in the Wellington Botanic Gardens when she was younger"

Michelle had given me a small brief where she explained some of the sensations she remembers from the time.
-Lots of flowers! Mainly roses
-She thinks she heard a few birds
-The large amount of flowers spreading a blissful scent
-She enjoyed it a lot because of how much she liked flowers

From these sensations, I tried to create a basic animation of a small Michelle enjoying her time at the gardens. After searching images, I replicated a simplified setting and represented the warm and soothing scent through the bright coloured roses. I made Michelle move rapidly to emphasize how she was greatly enjoying exploring the area full of flowers. At the end, I wanted to have a bit of fun and made her roll around to also emphasize her enjoyment and energy as a younger child. I added subtle animation to simplified birds to show that they are indeed alive and would have produced sound to the scene.

...This was actually pretty fun to do x'D

Creative Studio - Patterning

Finding animation within nature: water.
First, I started by rotating the video to find interesting angles I could work with. 
I actually ended up playing around with the "awkward crow" found within a lot of animation.
I had it fly across the screen with the dots trailing after it. Little did it know, the waves crashing behind it would cause panic not only within himself, but the dots trailing after him also. A lot of squash and stretch is included within the animation to give the dots their own personalities, along with emphasizing the speed the crow runs away in. I tried to include exaggeration when the crow's eyes enlarge as he panics, along with the inclusion of the comic "surprised explosion" effect. I wanted to keep the animation rather static at the beginning to stay true to the awkward crow I've come to love from a lot of shows I've watched. 

Monday, 29 August 2016

Game Concepts - Find the Booty!!!!

Our group first got together and decided to reskin the 3D game, but remove the z axis (depth) of the game, as we found it a problem from the original game provided. This would also cut down workload for us at the same time. 
Afterwards, we generated some ideas for the game as Michelle Zhen recorded them down on her book. We all agreed that our Pirate in search for his 'Booty' would be a fun idea: we all wanted to enjoy taking part of this project. I was also excited personally as it was a theme I never really drew my characters around often. 
Everyone searched up some images for various aspects such as environments, characters and colour schemes to use as mood boards. 
Colour Scheme for a tropical setting

Environment/Style Moodboard
Our group also thought that making the game have low-poly graphics would suit the simple puzzle-platformer genre, as well as cutting down time for us in the long run with the simple shapes.

Pirates
Looking at cliche pirate appearances to incorporate into our character. 

Style Moodboard
Exploring low polygon characters for our character. 
(Thank you Ethan for compiling the images into moodboards for everyone ><)




We all went ahead and sketched up some concept designs for characters and environments.

Early character and environment sketches. Also though of some simple obstacles the player would have to pass through. Ethan came up with the idea that having the player try to activate a cannon to destroy a boulder could be interesting.

Further environment sketches for the side slider style. We went for a rather tropical setting to fit with the light mood of the game with the bright environment colours. Also sketched some ways the gunpowder to activate the cannon could look as a resource.

More character concepts. Tried to incorporate stereotypical pirate aesthetics along with exploring different ages and personalities for the different concepts.

We thought the pirate's 'booty' could have been taken by a shark which would be the reason for the player's journey. (Lauren came up with Loan Shark...) = we gave the shark a suit to wear. I also sketched a few doubloon designs(that spelling though) if we decided to use it as a resource.

Few more designs for the loan shark. 

Thursday, 11 August 2016

Creative Studio - Playing/Remixing






...This doesn't even make sense QAQ
One Punch Man parody

This new comic plays with the original and changes the context entirely, while keeping a similar event of one character trying to convince another to sign up for something. I have achieved this by changing dialogue, as well as the appearance of one of the characters to parody the hero exams in the famous anime One Punch Man.
Some panels were also removed or copied to either remove unneeded details, or add in more dramatic effect.

Tuesday, 9 August 2016

Creative Studio: Perceiving

I think I would've made it smoother with a tablet >.>;;;;

My selected food was a green tea pocky.
The creamy taste was represented with smooth lines joining together and then bursts with a cooler colour. I felt that the contrast in colour along with the rougher brush stroke was a good way to represent the sudden burst of green tea that I tasted after the initial milky taste. However, I also wanted to show how the two blended well together by making the creamy taste lead into the animation for the green tea. 
Finally, the crunch of the breadstick ends the animation as well as the tastes I experienced. The falling of the crumbs are made out to be similar to a curtain call to signal the end.