Saturday, 14 November 2015

Animating!



This was fun in the sense that I could finally see my character come to life. It was really difficult to get a hang of using the timeline properly because I would make some joints move too quickly for my liking. The camera was placed a bit further away than what I had for my storyboard so I could show that walk cycle of the character. A teddybear was added in the corner and with just that, the room immediately looked more like that of a child.


When Shoo ran across the room, I made the camera slightly pan along with her and also made it tilt towards her to show where she was running. When I had time, I added a few things to her room that would make it look like that of a child such as a play fort and animals. The picture frame at the top was placed in a way that would make the room look massive in comparison to the character. This would emphasize how small Shoo was.



This shot was supposed to be for this part of the storyboard 

However, I decided to cut this out entirely because I didn't see the need to show her running towards the skull and pick it up in two separate shots. Instead, I decided to grab this initial idea from one of the storyboard concepts:


and alter it so I could merge the two shots together.



So it would show her run into the shot and stop at the table to pick Molly up.

Animating the movements of her picking the skull up...


Shoo: "My best friend...♥"

The final shot was altered so she was standing rather than sitting while the camera rotated around her. I added a spotlight onto her to make the audience focus more intently on the child.
"Something was wrong with Shoo"
and that something would be revealed within this shot.
Just animating the shot...

Then added the environment

And the lighting would make the character be focused on more intently.

For overall lighting of the animation, I decided to keep it quite dark to emphasize night time just before she goes to bed. This can be seen with the light seeping through the door in the first scene as she closes it shut. I used slightly blue and purple ambient lights which were toned down in intensity with a similar area light to achieve this effect.




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