Saturday, 14 November 2015

Some changes to the Storyboard!

So....you might remember my original storyboard looked something like this.




I ended up changing some parts when actually animating >.>;

 The scene where she would run across her room from a tilted birds eye angle was reverted to her running across her room in profile view. This was because the high angled camera shot looked rather awkward and I thought this wouldn't show my character's movements to her full potential. Also, I would be able to add different camera moves if it filmed her side, because it would be an overload of camera angles if I did for the original idea.


This entire shot was cut out because I realized I had more cuts than what I wanted. This would mean I would make multiple Maya files, and this would cost me more time because of how slow Maya can be on the computers.

The ending shot was changed a lot as well. I decided I would only add the effects of her room changing if I had the time. This was because once I started animating, I noticed how it was a lot more difficult to move Shoo in the way I wanted = less time to do things. The lecturer and the brief mentioned that the most important thing was the character and not an environment, so I decided to leave this out.


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