Began with importing my character turnaround as a guide
My...first...attempt....I honestly knew no idea how I should start and ended up trying to put the face and hair in one geo
Second attempt! I was told that modelling the hair separately and making it like a helmet would make my life a lot easier.
Slowly seems to be getting there
Tried to get the basic outline
Somehow pushed in the top a bit too much >.>
I was still having slight troubles with this so I ended up ditching the hair until later stages
Started shaping the the main body of the shirt. Started with one half and then duplicated it. Remembered to try and make my topology as clean as I could.
Adding the sleeves from a different geo. These were then stitched together by snapping the vertexes together for the main body and the sleeves to create half of the shirt.
Adding legs using the same method~
Began trying to craft the feet. I fiddled around with the vertexes to get the shape I wanted rather that something too straight.
Stitched the vertexes of the foot and leg together. I then moved the vertexes around the area where the foot connected to the leg to make it look more smooth and flowing.
Now to craft the face! I remember having so much trouble making the face look smooth but our lecturer gave me the tip of making the edge vertexes rounded first. This would make a guide for the inner vertexes to loop around the face in a curved manner. Constantly had to pay attention to my topology to make sure I didn't have anything with over 4 vertexes.
Adding the neck
Because Shoo is symmetrical, I just had to craft half of her model then duplicate the rest of it. I would then have to stitch her face down the middle together to make it not....look like a butt QAQ
Before stitching vertexes
Final touch ups to the face.
Now to begin the hair! I was trying multiple methods such as deleting faces and distorting the other vertexes to be able to use the bridge tool to mend the gaps.
Yes this looks weird right now but I was able to get the right amount of edges.
Duplicated to get a slight idea how it would look.
Went back to making final adjustments to make sure the fringe looked as round as possible.
Added the hair as a helmet. Some of it has empty faces but these were fixed by extruding and bridging faces and edges together.
Fully duplicated and finished model.
Shooooooooooo
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