Saturday, 14 November 2015

Rigging for Molly

Well for my prop, I was lucky that I didn't need to add any controls because I only had the expression change. To do this though, I had to use something called Blend Shapes.
I first had to duplicate my skull once. This is so I don't actually change my original model. However, the first dummy skull would be bound to my original by using the Blend Shape tool. This would mean that any changes happening to the dummy would also appear on my original without me having to manually change them, or accidentally breaking my original somehow. 
After that, I had to make multiple duplicates of the dummy and bind them all to it. These would become my different expressions for Molly.

Hello there happy yet disturbing Molly

This is what my tab looked like. I realized afterwards that there was a much more clean way of setting this up...T_T I could have grouped them all under one blend shape but instead, I had created multiple blend shapes. At least I learned for next time >.>


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