So now I had the models ready, I began adding joints to Shoo. I had to decide where I wanted her core joint to be (the joint that moves the entire model basically) and make her spine accordingly.
First made a duplicate of my model just in case I wanted to use blend shapes for anything later.
Slowly adding joints throughout the entire body. I had to decide what parts of the shirt and hair I wanted to move so I could attach respective joints.
Checked my joints from all angles to make sure they were sitting nicely within the model.
I hid the model and uh...woah O_O The heck is this spider tree X'D
Well I started adding controls to the joints. These would be what I use to animate later, rather than animating with the actual joints. I had to make sure I made the joints face the correct direction as the joint when constrained.
For the arms, I ended up fulling constraining one side then duplicating the controls for the opposite arm to constrain once again.
For the foot, I wanted it to move quite realistically unlike her arms which would fly all over the place. So I had to follow a in-class tutorial video to create an IK foot using tools such as locators and knee controls.
Duplicated...
And after finishing, I hurriedly brought my model back so I wouldn't be disturbed by the spider tree.
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